Showing posts with label world design. Show all posts
Showing posts with label world design. Show all posts

Wednesday, January 25, 2023

My imagination runs wild and as such Richardtopia is born

N

o matter what, there is one thing in life you can count on, designers love to design. This designer is no different, and despite my current #Dungeon23 project, I am working on a few new releases for Rogue Games. I am also working on Project Phoniex

As I wrote about last week, I take a different approach to the first level of a dungeon. The surrounding area is just as important because it offers more challenges for players. It also provides a place to set action outside the dungeon that affects inside the prison. Additonky, the world outside the dungeon is vital due to needing a village or settlement that the players can use as a resting spot for their characters.

Welcome to lovely Richardtopia

For my dungeon, that location is the village of Elias' Spring. I described some of the business on January 20 (week three of the project). I will write about that on Friday; I am using it as a prologue to this post. With the noting out of Elias' Spring, I started thinking about where the village is located worldwide. I did a few rough sketches and then began fleshing things outward. I was only going to keep the area small. Still, my imagination got the better of me, and the region got larger...much more extensive. How large? Look to the right.

So I got carried away. Why? I let my imagination run and thought about the plot I was setting up. The story, though small at first, will have much more significant ramifications for the region, or world, as a whole. One of the critical things about this rough region is that it has the three things I love most: extensive forests, mountains, and many lakes. How they play into the main plot, I have yet to learn. All of these features give me spots that can inspire adventures.

And no, I am still determining what I will name this place. But, for now, it is dubbed Richardtopia.